div
infix operator fun <SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Illuminance, Phot>.div(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, Stilb>
infix operator fun <PhotUnit : PhotMultiple, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Illuminance, PhotUnit>.div(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, Stilb>
infix operator fun <IlluminanceUnit : ImperialIlluminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>.div(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, FootLambert>
infix operator fun <IlluminanceUnit : Illuminance, SolidAngleUnit : SolidAngle> ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>.div(solidAngle: ScientificValue<PhysicalQuantity.SolidAngle, SolidAngleUnit>): DefaultScientificValue<PhysicalQuantity.Luminance, Nit>
infix operator fun <IlluminanceUnit : Illuminance, LuminanceUnit : Luminance> ScientificValue<PhysicalQuantity.Illuminance, IlluminanceUnit>.div(luminance: ScientificValue<PhysicalQuantity.Luminance, LuminanceUnit>): DefaultScientificValue<PhysicalQuantity.SolidAngle, Steradian>