div
infix operator fun <DimensionlessUnit : Dimensionless> Decimal.div(modifier: ScientificValue<PhysicalQuantity.Dimensionless, DimensionlessUnit>): Decimal
infix operator fun Number.div(minute: ScientificValue<PhysicalQuantity.Time, Minute>): ScientificValue<PhysicalQuantity.Frequency, BeatsPerMinute>
infix operator fun <TimeUnit : Time> Number.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): ScientificValue<PhysicalQuantity.Frequency, Hertz>
infix operator fun Decimal.div(minute: ScientificValue<PhysicalQuantity.Time, Minute>): ScientificValue<PhysicalQuantity.Frequency, BeatsPerMinute>
infix operator fun <TimeUnit : Time> Decimal.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): ScientificValue<PhysicalQuantity.Frequency, Hertz>
infix operator fun Number.div(frequency: ScientificValue<PhysicalQuantity.Frequency, BeatsPerMinute>): ScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun <FrequencyUnit : Frequency> Number.div(frequency: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>): ScientificValue<PhysicalQuantity.Time, Second>
infix operator fun Decimal.div(frequency: ScientificValue<PhysicalQuantity.Frequency, BeatsPerMinute>): ScientificValue<PhysicalQuantity.Time, Hour>
infix operator fun <FrequencyUnit : Frequency> Decimal.div(frequency: ScientificValue<PhysicalQuantity.Frequency, FrequencyUnit>): ScientificValue<PhysicalQuantity.Time, Second>
infix operator fun <RadioactivityUnit : Radioactivity> Number.div(radioactivity: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>): ScientificValue<PhysicalQuantity.Time, Second>
infix operator fun <RadioactivityUnit : Radioactivity> Decimal.div(radioactivity: ScientificValue<PhysicalQuantity.Radioactivity, RadioactivityUnit>): ScientificValue<PhysicalQuantity.Time, Second>