velocity
fun <AngleUnit : Angle, TimeUnit : Time> AngularVelocity.velocity(angle: ScientificValue<PhysicalQuantity.Angle, AngleUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>
fun <AngleUnit : Angle, TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>> AngularVelocity.velocity(angle: ScientificValue<PhysicalQuantity.Angle, AngleUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AngularVelocity) -> Value): Value
fun <TimeUnit : Time> AngularVelocity.velocity(acceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>
fun <TimeUnit : Time, Value : ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>> AngularVelocity.velocity(acceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, AngularVelocity) -> Value): Value