div
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>
infix operator fun ScientificValue<PhysicalQuantity.AngularVelocity, AngularVelocity>.div(angularAcceleration: ScientificValue<PhysicalQuantity.AngularAcceleration, AngularAcceleration>): DefaultScientificValue<PhysicalQuantity.Time, Time>