Connecting

A ConnectableDeviceState where the Device is connecting

Properties

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Transitions into a Disconnecting State

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Transitions into a Connected.NoServices State

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Transitions into a Disconnected State

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Transitions into a Disconnecting State

Functions

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abstract fun handleCancel()

Starts cancelling the connection

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open fun <S : KalugaState> remain(): suspend () -> S
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abstract suspend fun unpair()

Attempts to unpair the Device