Package-level declarations
Functions
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infix operator fun <DynamicViscosityUnit : DynamicViscosity, DensityUnit : Density> ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>.div(density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>
infix operator fun <DynamicViscosityUnit : DynamicViscosity, DensityUnit : KinematicViscosity> ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>.div(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, DensityUnit>): DefaultScientificValue<PhysicalQuantity.Density, MetricDensity>
infix operator fun <DynamicViscosityUnit : DynamicViscosity, PressureUnit : Pressure> ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>.div(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>): DefaultScientificValue<PhysicalQuantity.Time, Time>
infix operator fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time> ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, Pressure>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, UKImperialDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, USCustomaryDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>.div(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>): DefaultScientificValue<PhysicalQuantity.Density, ImperialDensity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, ImperialPressure>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, MetricDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>.div(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, MetricKinematicViscosity>): DefaultScientificValue<PhysicalQuantity.Density, MetricDensity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, MetricPressure>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, UKImperialDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>.div(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>): DefaultScientificValue<PhysicalQuantity.Density, UKImperialDensity>
infix operator fun <TimeUnit : Time> ScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>.div(time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.Pressure, UKImperialPressure>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, USCustomaryDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, ImperialDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, USCustomaryDynamicViscosity>.div(density: ScientificValue<PhysicalQuantity.Density, USCustomaryDensity>): DefaultScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>
infix operator fun ScientificValue<PhysicalQuantity.DynamicViscosity, USCustomaryDynamicViscosity>.div(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, ImperialKinematicViscosity>): DefaultScientificValue<PhysicalQuantity.Density, USCustomaryDensity>
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fun <DynamicViscosityUnit : DynamicViscosity, DensityUnit : Density, KinematicViscosityUnit : KinematicViscosity> DynamicViscosityUnit.dynamicViscosity(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity> DynamicViscosityUnit.dynamicViscosity(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure> DynamicViscosityUnit.dynamicViscosity(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>): DefaultScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>
fun <DynamicViscosityUnit : DynamicViscosity, DensityUnit : Density, KinematicViscosityUnit : KinematicViscosity, Value : ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>> DynamicViscosityUnit.dynamicViscosity(kinematicViscosity: ScientificValue<PhysicalQuantity.KinematicViscosity, KinematicViscosityUnit>, density: ScientificValue<PhysicalQuantity.Density, DensityUnit>, factory: (Decimal, DynamicViscosityUnit) -> Value): Value
fun <MomentumUnit : Momentum, AreaUnit : Area, DynamicViscosityUnit : DynamicViscosity, Value : ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>> DynamicViscosityUnit.dynamicViscosity(momentum: ScientificValue<PhysicalQuantity.Momentum, MomentumUnit>, area: ScientificValue<PhysicalQuantity.Area, AreaUnit>, factory: (Decimal, DynamicViscosityUnit) -> Value): Value
fun <DynamicViscosityUnit : DynamicViscosity, TimeUnit : Time, PressureUnit : Pressure, Value : ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>> DynamicViscosityUnit.dynamicViscosity(pressure: ScientificValue<PhysicalQuantity.Pressure, PressureUnit>, time: ScientificValue<PhysicalQuantity.Time, TimeUnit>, factory: (Decimal, DynamicViscosityUnit) -> Value): Value
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infix operator fun <DynamicViscosityUnit : DynamicViscosity, AreaUnit : Area> ScientificValue<PhysicalQuantity.DynamicViscosity, DynamicViscosityUnit>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.DynamicViscosity, ImperialDynamicViscosity>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, ImperialMomentum>
infix operator fun <AreaUnit : MetricArea> ScientificValue<PhysicalQuantity.DynamicViscosity, MetricDynamicViscosity>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, MetricMomentum>
infix operator fun <AreaUnit : ImperialArea> ScientificValue<PhysicalQuantity.DynamicViscosity, UKImperialDynamicViscosity>.times(area: ScientificValue<PhysicalQuantity.Area, AreaUnit>): DefaultScientificValue<PhysicalQuantity.Momentum, UKImperialMomentum>